GDI+ Programming: Creating Custom Controls Using C#. Chris Garrett, Eric White

GDI+ Programming: Creating Custom Controls Using C#


GDI.Programming.Creating.Custom.Controls.Using.C..pdf
ISBN: 1861006314,9781861006318 | 500 pages | 13 Mb


Download GDI+ Programming: Creating Custom Controls Using C#



GDI+ Programming: Creating Custom Controls Using C# Chris Garrett, Eric White
Publisher: Peer Information




I have always been a firm believer of starting with the basics. After analysing with a GDI detection tool(Bear.exe), it is found that the Font causes GDI leak. Eventually the garbage collector will GenericSansSerif, 10f)) 10: using (Pen pen = new Pen(Color. Apr 28, 2013 - I have created a custom control like below. Class Utility { internal static Font normalFont = new Font("Arial", 18); } - Article in the C# forum contributed by NidhiSree. 5 days ago - After this skill is learned and understood, you can move on to much more complicated topics concerning GDI+, animation and game programming. Public partial class TextBoxEx : TextBox { public TextBoxEx() { InitializeComponent(); Font = Utility.normalFont; } protected override void OnPaint(PaintEventArgs pe) { base.OnPaint(pe); } } //A utility class to initialize font. There are a lot of small articles that will try to help you with very specific issues that may come up in your everyday programming. Dec 5, 2011 - NET Application Development Using C# and AJAX Course in San Antonio TX, USAAdvanced .NET Framework Programming Using VB. Nov 19, 2008 - When a Winforms-control needs to do custom painting, this is typically done by overriding the OnPaint-method like this: 1: protected override void a bunch of GDI+ objects are created that are not disposed.